CODE
CODE is a 24-month strategic partnership for innovation in the field of vocational education and training targeted at learners aged 18-30 aims at filling the gap between labour request and labour demand related to digital skills in the nowadays market.
Start: 01-11-2022 – End: 30-09-2023
Project Reference:
EU Grant: 217.135 EUR
Programme: Erasmus+
Key Action: Cooperation among organisations and institutions
Action Type: Cooperation partnerships in vocational education and training
Project Partners:
- SABIEDRIBA AR IEROBEZOTU ATBILDIBU ARTSMART (Latvia)
- COOPERATIVE D’INITIATIVE JEUNES (Fance)
- MINE VAGANTI NGO (Italy)
- Life Learning Development LLD.e.V. (Germany)
- Kocatürk Danismanlik Özel Egitim Hizmetleri Turizm ve Proje Hizmetleri Ticaret Sanayi Limited Sirketi (Turkey)
- EDUFORMA SRL (Italy)
Project TOPICs:
- Digital content, technologies and practices
- Digital skills and competences
- Science, technology, engineering and mathematics (STEM)
TARGET GROUPs:
- Direct Target groups: VET professionals; 30 VET Learners aged 18-30, equally divided as for gender balance.
- Indirect Target Groups: VET Trainers willing to approach new STEM/ICT learning and those providing VET courses in synergy with the industrial sector.
- Learners of all ages interested in STEM/ICT learning, who possess already basic digital skills and are willing to enhance their competences.
PROJECT’S OBJECTIVES:
- Training VET professionals in the implementation of courses related to STEM/ICT field, with a focus on coding;
- Facilitating the entry into the labour market for young VET learners;
- Easing the matching between labour demand and labour request for youth;
- Reducing the inequalities related to low-skilled professions, displacement, and misinformation.
APPROACH / METHODOLOGY
The project will introduce VET learners to STEM/ICT skills, focusing mainly on coding, in order to enhance their understanding of programming logic and of its paradigms.
Project ACTIVITIES:
- Blended Mobility
- Multiplier Event
Intellectual Outputs:
IO 1: Handbook
IO 2: E- learning platform
IO 3: Digital application