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Virtual Auditorium – Forward Looking Project

Quality of Interaction of the Virtual Auditorium - VIRTUAL AUDITORIUM

Start:  01-01-2024     

End:  31-12-2028 (48 months total) 

Project Reference: 101132828 

EU Grant: 1 381 070.00 

Programme: ERASMUS PLUS  

Call: Partnerships for Innovation – Forward Looking Projects 

Action Type: ERASMUS Lump Sum Grant 

Partners:

  • TECHNISCHE UNIVERSITAT BERLIN [DE] – Coordinator
  • UNIVERSITA DEGLI STUDI DI ROMA LA SAPIENZA [IT]
  • DIETHNES PANEPISTIMIO ELLADOS [GR]
  • VISOKA POSLOVNA SKOLA PAR [HR]
  • MINE VAGANTI NGO [IT]
  • SMART NEST [LV]
  • URBAN RESEARCH AND EDUCATION UG (HAFTUNGSBESC) [DE]
  • INFINITIVITY DESIGN LABS [FR]
  • OZEL OGRETIM KURUMLARI GENEL MUDURLUGU [TR]

Project topics:  

– Challenges in Traditional Education

– Innovative educational Approches

– Education technology

– EdTech industry and Public Education Sector cooperation

Project Objectives: 

The Objective of the Virtual Auditorium project is to contribute to the strengthening of Europe’s innovation capacity by developing innovative solutions in education and training and promoting  cooperation between EdTech industry and Public Education Sector.

The Virtual Auditorium project will have the following Specific Objectives:  

SO1 – Identifying, developing and testing innovative approaches that have the potential to be mainstreamed in order to improve education and training systems

SO2 – Launching pilot actions to test solutions to present and future challenges with a view to kickstarting sustainable and systemic impact;

SO3 – Contributing to development of an evidence-based quality assurance framework via incorporation of calculation of Quality of Interaction into that

SO4 – Promotion of cross-sectoral cooperation in-between of EdTech & Public Sector

The project will focus on a practical challenge identified – Quality of Interaction does not have a defined numeric value how to evaluate it, moreover it is not being determined with AI lead models. Indeed, Quality of Interaction depends on two main components: Course content and Type of person in Learning. Since course content is changeable, while type of the Person in learning is not, in order to increase the Quality of Interaction, HEI should be able offer course content appropriate to Type of Learner.

All project successes, challenges and results will be promoted through the European Digital Education HUB. 

 Virtual Auditorium approaches and focus: 

  • Deep Machine Learning: Utilize advanced algorithms to analyze LMS data.
  • Behavior Prediction Models: Develop models to predict student interaction quality.
  • Data Analysis: Analyze different types of learner interactions and preferences.
  • Content Modernization: Update course materials to suit current consumption patterns.
  • Personalized Learning: Adapt content based on the identified learner types.
  • Teacher Tools Development: Create LMS-based applications for better insight into student needs.
  • Training for Teachers: Equip educators with skills to use digital learning materials effectively.
  • Quality Assurance Integration: Incorporate QoI metrics into educational quality standards.
  • Community Engagement: Share results and insights with the wider education community for broader impact.

Virtual Auditorium implementation phase is embedded into 6 main interconnected Work Packages, containing the following phases: research; development; piloting; promotion, as follows: 

WP2 – Factor Framework of QoI 

WP3 – Development of the LMS Application 

WP4 – Piloting 

WP5 – ToolKit to Maximise QoI 

WP6 – QoI as part of Evidence-Based Quality Assurance Framework. 

WP7 – Promotion of cross-sectoral cooperation in-between of EdTech & Public Sector 

In this context, the participating organizations will cooperate in order to achieve the project objectives and produce the deliverables, consisting of research papers and reports (literature and policy reviews), LMS to be integrated into HEIs systems, practical useful resources for HEIs, policy recommendations, presentation of results to International EdTech Conferences, submission of scientific papers to foster the research on the topic.